PH.D. MARCO SANTÓRUM

Marco Santorum es doctor en Informática por la Universidad de Grenoble, Francia, e investigador certificado por la SENESCYT. Se desempeña como profesor asociado en el Departamento de Informática y Computación de la Escuela Politécnica Nacional (EPN) y es miembro activo del Grupo de Investigación Multidisciplinario SIGTI. Lidera diversos proyectos dentro de la EPN y ha colaborado con prestigiosas instituciones como la Universidad de las Américas (UDLA) y la Pontificia Universidad Católica del Ecuador (PUCE). Actualmente, ocupa el cargo de director del programa de doctorado en Informática de la EPN y del Laboratorio LudoLab. Sus áreas de interés abarcan la ingeniería de requisitos, los sistemas de información, los juegos serios, la gestión de procesos de negocio, las TIC y la educación.

Publicaciones

ORCID: https://orcid.org/0000-0002-0298-5144

TítuloAño
PictoAndes: A Customizable Communication Board for Inclusive Education and Multicultural Accessibility
DOI: 10.1007/978-3-031-75431-9_11
2024
Implementing a Pulmonary Telerehabilitation Program for Young Adults with Post-COVID-19 Conditions: A Pilot Study
DOI: 10.3390/healthcare12181864
2024
PAR: Towards a Reference Architecture for Accessible Platforms in Respiratory Therapies
DOI: 10.3390/app14020840
2024
Autonomous VOs management based on industry 4.0: a systematic literature review
DOI: 10.1007/s10845-021-01850-8
2023
Enhancing Sustainability through Accessible Health Platforms: A Scoping Review
DOI: 10.3390/su152215916
2023
Implementing a Pulmonary Telerehabilitation Program for Young Adults with Post-COVID-19 Syndrome. A Brief Report
DOI: 10.20944/preprints202309.0782.v1
2023
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
DOI: 10.3390/app13137748
2023
WYDISWYG: A Method to Design User Interfaces Combining Design Principles and Quality Factors
DOI: 10.3390/electronics12132772
2023
Inertial Sensors for Hip Arthroplasty Rehabilitation: A Scoping Review
DOI: 10.3390/s23115048
2023
Preliminary Studies of Performance and Lipid Profiles of Ecuadorian P. volubilis L. as Contribution to Agricultural Innovation
DOI: 10.1007/978-981-16-4126-8_15
2022
iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain
DOI: 10.3390/data7060070
2022
A Case Study: Developing reusable Learning Objects
DOI: 10.1109/ICI2ST51859.2021.00019
2021
Analysis, Evaluation, and Upgrading of a Data Analytics Methodology Through a Qualitative Evaluation Technique and a User-Centered Design Process
DOI: 10.1007/978-3-030-58282-1_20
2021
Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities
DOI: 10.1007/978-3-030-80829-7_55
2021
Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
DOI: 10.1007/978-3-030-79816-1_32
2021
Evaluation mechanism, based on ISO 27001, of the level of trust that can be placed in applicants to members of a virtual organization,Mecanismo de evaluación, basado en la ISO 27001, del nivel de confianza que se puede depositar en postulantes a miembros de una organización virtual
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-85138063149&partnerID=MN8TOARS
2021
Multiperspective Quality Model for Process Design
DOI: 10.1109/ICI2ST51859.2021.00024
2021
Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities
DOI: 10.1007/978-3-030-79816-1_28
2021
Usability Inspection of a Serious Game to Stimulate Cognitive Skills
DOI: 10.1007/978-3-030-79816-1_31
2021
A methodology for Data Analytic Based on Organizational Characterization through a User-centered Design: A Position Paper
DOI: 10.1109/ICEDEG48599.2020.9096790
2020
A methodology for data analytics based on organizational characterization through a user-centered design: A systematic literature review
DOI: 10.1007/978-3-030-51828-8_20
2020
A Methodology for Data Analytics Based on Organizational Characterization Through a User-Centered Design: A Systematic Literature Review
Citación (bibtex): International Conference on Applied Human Factors and Ergonomics
2020
Analysis, Evaluation, and Upgrading of a Data Analytics Methodology Through a Qualitative Evaluation Technique and a User-Centered Design Process
Citación (bibtex): International Conference on Human Systems Engineering and Design: Future Trends and Applications
2020
Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities
Citación (bibtex): International Conference on Applied Human Factors and Ergonomics
2020
Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities
DOI: 10.1007/978-3-030-50838-8_51
2020
Design and evaluation of a virtual reality serious game
DOI: 10.1007/978-3-030-51828-8_97
2020
Design and Evaluation of a Virtual Reality Serious Game
Citación (bibtex): International Conference on Applied Human Factors and Ergonomics
2020
Designing a serious game for labor inclusion of people with intellectual disabilities using iplus methodology
DOI: 10.1007/978-3-030-51828-8_79
2020
Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology
Citación (bibtex): International Conference on Applied Human Factors and Ergonomics
2020
Evaluation of accessibility in teleconferencing systems for low vision users during covid-19,Evaluación de la accesibilidad en sistemas de teleconferencia para usuarios con baja visión durante la covid-19
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-85101635978&partnerID=MN8TOARS
2020
FAVO: Framework de Gestión Autónoma de Organizaciones Virtuales basado en la Industria 4.0
Citación (bibtex): Revista Ibérica de Sistemas e Tecnologias de Informação
2020
iPlus a User-Centered Methodology for Serious Games Design
DOI: 10.3390/app10249007
2020
Maintainability and Portability Evaluation of the React Native Framework Applying the ISO/IEC 25010
DOI: 10.1007/978-3-030-59194-6_35
2020
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
Citación (bibtex): International Conference on Applied Human Factors and Ergonomics
2020
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
Citación (bibtex): Advances in Human Factors and Systems Interaction: Proceedings of the AHFE 2020 Virtual Conference on Human Factors and Systems Interaction
2020
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
DOI: 10.1007/978-3-030-51369-6_36
2020
A quality model for the serious games development process,Un modelo de calidad para el proceso de desarrollo de juegos serios educativos
DOI: 10.1109/ICI2ST.2019.00008
2019
Autonomous Cycles of Collaborative Processes for Integration Based on Industry 4.0
Citación (bibtex): International Conference on Information Technology & Systems
2019
Autonomous Cycles of Collaborative Processes for Integration Based on Industry 4.0
DOI: 10.1007/978-3-030-11890-7_18
2019
Characterization of a fourth generation virtual organization based on industry 4.0
DOI: 10.1109/ICI2ST.2019.00033
2019
Creando un juego serio educativo mediante un enfoque de diseño centrado en el usuario
Citación (bibtex): Revista Ibérica de Sistemas e Tecnologias de Informaçãostems
2019
Creating a serious educational game through a user-centered design approach,Creando un juego serio educativo mediante un enfoque de diseño centrado en el usuario
URL:http://www.scopus.com/inward/record.url?eid=2-s2.0-85076181499&partnerID=MN8TOARS
2019
Data Analytics and BI Framework based on Collective Intelligence and the Industry 4.0
DOI: 10.1145/3322645.3322667
2019
Developing a virtual reality serious game to recreational therapy using iPlus Methodology
DOI: 10.1109/ICVRV47840.2019.00031
2019
Framework to Develop a Business Synergy through Enterprise Architecture
DOI: 10.1145/3322645.3322668
2019
Creating a serious educational game through a user-centered design approach,Creando un juego serio educativo mediante un enfoque de diseño centrado en el usuario
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-85068469202&partnerID=MN8TOARS
2019
Framework to Develop a Business Synergy through Enterprise Architecture
DOI: 10.1109/ICI2ST.2019.00015
2019
Study to Infer Key Criteria for the Design of Serious Games
Citación (bibtex): 2019 International Conference on Information Systems and Software Technologies (ICI2ST)
2019
Framework to Develop a Business Synergy through Enterprise Architecture
DOI: 10.1109/ICI2ST.2019.00016
2019
A participative end-user method for multi-perspective business process elicitation and improvement
DOI: 10.1007/s10270-015-0489-6
2017
A participative end-user method for multi-perspective business process elicitation and improvement
Citación (bibtex): Software & Systems Modeling
2017
A participative end-user modeling approach for business process requirements and improvement
Citación (bibtex): 2017 | Journal article
2017
A participatory methodology for the design of serious games in the educational environment
DOI: 10.1109/CONIITI.2017.8273363
2017
A participative end-user modeling approach for business process requirements
Citación (bibtex): Enterprise, Business-Process and Information Systems Modeling
2014
ISEAsy: A social business process management platform
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-84904572717&partnerID=MN8TOARS
2014
Propuesta de poĺıticas de seguridad de la información para la Escuela Politécnica Nacional
Citación (bibtex): Supervised student publication
2014
ISEAsy: a social business process management platform
Citación (bibtex): International Conference on Business Process Management
2013
A serious game based method for business process management
DOI: 10.1109/RCIS.2011.6006843
2011
Approche de gestion des processus basée sur les jeux
Citación (bibtex): Revue des Sciences et Technologies de l’Information-Série ISI: Ingénierie des Systèmes d’Information
2011
ISEA: une méthode ludique et participative pour la représentation et l’amélioration des processus métier
Citación (bibtex): Grenoble: HAL | Journal article
2011
Approche de gestion des processus universitaires basée sur les jeux
Citación (bibtex): 28ème Congrés INFORSID
2010
Game-based university processes management approach,Approche de gestion des processus universitaires basée sur les jeux
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-84884633507&partnerID=MN8TOARS
2010
A method and tools to represent, manage and facilitate the development of university processes,Une méthode et des outils pour représenter, piloter et faciliter l’évolution des processus des universités
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-84884640454&partnerID=MN8TOARS
2009
Une méthode et des outils pour représenter, piloter et faciliter l’évolution des processus des universités
Citación (bibtex): Conference paper
2009
Caracterización de una Organización Virtual de Cuarta Generación basada en la Industria 4.0 Characterization of a Fourth Generation Virtual Organization based on Industry 4.0
Citación (bibtex): Journal article
2009
ISEA: Une méthode ludique et participative pour la représentation et l’amélioration des processus métier
Citación (bibtex): Journal article
2009

Contacto:

marco.santorum@epn.edu.ec