PH.D. MAYRA CARRIÓN

Mayra Carrión-Toro es investigadora y profesora asociada del Departamento de Informática y Ciencias de la Computación de la Escuela Politécnica Nacional de Ecuador. Es ingeniera en ciencias de la computación de la Escuela Politécnica Nacional, Ecuador (2008), tiene una maestría en ciencias de la computación de la Universidad Joseph Fourier de Grenoble, Francia (2011) y un doctorado en ciencias de la computación de la Escuela Politécnica Nacional, Ecuador (2023). Lidera varios proyectos de investigación en la EPN y colabora con la UDLA y la PUCE. Actualmente es miembro del Grupo de Investigación Multidisciplinar Sigti. Sus intereses de investigación incluyen ingeniería de requisitos, sistemas de información, juegos serios, TIC y educación.

Publicaciones

ORCID: https://orcid.org/0000-0001-5720-1960

TítuloAño
Implementing a Pulmonary Telerehabilitation Program for Young Adults with Post-COVID-19 Conditions: A Pilot Study
DOI: 10.3390/healthcare12181864
2024
Serious Games, Serious Impact: Enhancing Ethical Education Through Interactive Learning
DOI: 10.1109/cits61189.2024.10608026
2024
PAR: Towards a Reference Architecture for Accessible Platforms in Respiratory Therapies
DOI: 10.3390/app14020840
2024
Design of a serious game for the improvement of reading comprehension through the IPLUS methodology
DOI: 10.54941/ahfe1002873
2023
SIMPA -design: A System of Indicators for Monitoring the Learning Process
DOI: 10.1109/EDUNINE57531.2023.10102823
2023
Work in Progress: Development of a web-based educational robotics learning monitoring system using free software
DOI: 10.1109/EDUNINE57531.2023.10102878
2023
Enhancing Sustainability through Accessible Health Platforms: A Scoping Review
DOI: 10.3390/su152215916
2023
Implementing a Pulmonary Telerehabilitation Program for Young Adults with Post-COVID-19 Syndrome. A Brief Report
DOI: 10.20944/preprints202309.0782.v1
2023
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
DOI: 10.3390/app13137748
2023
WYDISWYG: A Method to Design User Interfaces Combining Design Principles and Quality Factors
DOI: 10.3390/electronics12132772
2023
A Serious Game Development for Vexillology Learning Using iPlus Methodology
DOI: 10.1109/ici2st57350.2022.00028
2022
iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain
DOI: 10.3390/data7060070
2022
A Case Study: Developing reusable Learning Objects
DOI: 10.1109/ICI2ST51859.2021.00019
2021
Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities
DOI: 10.1007/978-3-030-80829-7_55
2021
Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
DOI: 10.1007/978-3-030-79816-1_32
2021
Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities
DOI: 10.1007/978-3-030-79816-1_28
2021
Usability Inspection of a Serious Game to Stimulate Cognitive Skills
DOI: 10.1007/978-3-030-79816-1_31
2021
Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities
DOI: 10.1007/978-3-030-50838-8_51
2020
Design and Evaluation of a Virtual Reality Serious Game
DOI: 10.1007/978-3-030-51828-8_97
2020
Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology
DOI: 10.1007/978-3-030-51828-8_79
2020
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
DOI: 10.1007/978-3-030-51369-6_36
2020
iPlus a User-Centered Methodology for Serious Games Design
DOI: 10.3390/app10249007
2020
Developing a virtual reality serious game to recreational therapy using iPlus Methodology
DOI: 10.1109/icvrv47840.2019.00031
2020
Creating a serious educational game through a user-centered design approach,
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-85076181499&partnerID=MN8TOARS
2019
Creating a serious educational game through a user-centered design approach,
URL: http://www.scopus.com/inward/record.url?eid=2-s2.0-85068469202&partnerID=MN8TOARS
2019
Serious game, gamified applications, educational software: A comparative study
DOI: 10.1109/ICI2ST.2019.00015
2019
Study to infer key criteria for the design of serious games,Estudio para inferir criterios clave para el diseño de Juegos Serios
DOI: 10.1109/ICI2ST.2019.00016
2019
A participatory methodology for the design of serious games in the educational environment
DOI: 10.1109/ICI210.1109/CONIITI.2017.8273363
2017

Contacto

mayra.carrion@epn.edu.ec